A (very) short horror/action game made for Weekly Game Jam #147: Invisibility. Run away from an invisible monster, relying on visual cues and sound to figure out where it is and how close. Shoot it with your pistol or lure it into traps to slow it down.

No ingame tutorial for now, so here's the controls:

  • WASD/Arrow keys: Move
  • Space: Shoot your gun. Hitting the monster slows it down
  • Z: Hold to pull objects

Some levels/mechanics are pretty underdeveloped or didn't pan out super well (The falling boulder traps). The monster can get stuck if you manage to push enough objects in its way.

Feedback appreciated in the comments :)

Credits (All CC0 assets from opengameart.org, didn't have time to put them ingame)

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorThoof
GenreAction, Shooter
Made withUnity, Audacity, Aseprite
Tags2D, Atmospheric, Horror, Pixel Art, Short, Singleplayer, Sprites, Top-Down, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

Download
Desktop.zip 26 MB

Comments

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(+1)

I like that, the comibnation of sounds, music and grfx is working for me. Only the monster is just a bit to

to fast I think. Also I tried to hit it with the gun but it didnt appear to slow down, at least not in a way I could use it in strategy to avoid it. 

(+1)

Good job on the game!  The cut scene is a great mini tutorial.  One thought I had was that it would be cool to have more obstacles and have it so the monster moves the obstacles.  It adds more feedback for the position of the monster and can add to the suspense.  If you add more feedback like that, you can make the levels longer and have more back and forth travel.  There is definitely a lot more you can do with this game to make it even better, and I hope you do!

The monster knocking stuff around was something I was going to do, but ran out of time for the jam. Thanks for the feedback :)

Nice! I like the polish you put into the cut-scene at the start, really sets the atmosphere. I personally feel like the enemy moved too fast and recovered from bullets too quickly, but maybe that's just me.

By the way, it seems we both got the idea of an invisible monster for our game jam! I mean, we implemented it differently of course. It's just interesting we got the same idea :D

Thanks for playing! "Invisible monster" was a bit of an obvious interpretation, in hindsight :P

(+1)

Nicely done! I wish I would have though about this idea for the weekly game jam!

(+1)

That was fun! It was challenging at first, but I got the hang of it. The last level ended up being the hardest for me by far.

The GFX look quite nice, and the audio all works very well. The stalking invisible monster is an effective horror enemy, and fits the theme perfectly.

I didn't end up really pushing or pulling items, beyond ramming through them if they were in the way. The traps didn't seem too useful or dangerous, so I ended up ignoring them for the most part.

Also, a small thing, but each level starts saying bullets x1, but I assume that's actually 10, as it then goes to 9. This confused me for a moment.

Great work!

(+1)

Thanks for playing :)

The push/pull thing was going to be more of a main mechanic originally, but shooting the monster ended up being more effective than pretty much everything else other than the spike traps. Didn't really have time to balance things out.

Fixed the ammo count thing!