Made for GMTK Jam 2020.

A platformer where the platforms are "out of control" in that they rotate when you land on them. Your character is a springy robot, so you can't move left or right, only jump.

Controls: Space to jump, R to reset early

Music: "Eye of the Storm" by Joth on (CC0)

Ambient wind from here, by Écrivain on (CC0)

Sounds generated in BFXR

All other assets by me, @Thoof4 on Twitter

StatusIn development
Rated 4.6 out of 5 stars
(5 total ratings)
GenrePlatformer, Action
Made withUnity
Tags2D, Difficult, jumping, Pixel Art, Short, Singleplayer, Unity


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Found that very challenging but rewarding at the end after I completed it. I wish I could see my previous attempt's trajectory like in angry so I can make better adjustments.

interesting idea !!!!


It's a great game, I really liked the Idea and it made for a really fun experience!


Really great game but one thing I did notice was I found it difficult due to the zoomed-in camera often the camera was too zoomed in not allowing me to see the next platform I needed to jump to.

Control doesn’t work for me - space scrolls page up. iPad Safari.

I'll have to look into making it work for mobile at some point (For now I can't make any changes due to the jam)

Thanks for the feedback :)


I am done. This game is awesomely great, and soooooo frustrating!

P.S: Don't torture me again. I'm waiting for this to be top 3.


Really nice game. Unique mechanic and a nice atmosphere!


Best one so far for me :)

Thank you :)


Really impressive work! The main mechanic is pretty unique. I'll admit, at first I didn't find it super fun, but by the 3rd level it clicked and I enjoyed it a lot! I completed all the levels.

The GFX are great, and the SFX and music work well. It's got a nice atmosphere to it.

The only bugs I noticed were a 1 pixel gap in the BG clouds (I run into this problem a lot myself) and on one level a platform didn't reset after failing. Took a couple tries, but when I final hit it again, it went back to functioning normally.

Awesome game, I wouldn't have guessed it was a 48 hour (or less!) project based on the quality.

Thanks for playing shibey :)

Not sure how to make it more fun in the first couple stages since the player has to get used to the controls. Glad that you managed to make it through all the levels!

I noticed the pixel gap, will have to go back at some point. Not sure why the platform wasn't resetting, I thought I fixed that ><