No Room to Move
Made for Ludum Dare 45: Start with Nothing (Jam)
No Room to Move is a platformer in which you start out each level with only one platform and have to activate the rest to beat the level.
Controls: A and D/Left arrow and right arrow for left and right movement, space to jump, S/Down arrow to fall through platforms.
Music credits (CC0 licensed):
“Boss Battle #4” by nene: https://opengameart.org/content/boss-battle-4-8-bit-re-upload
“8bit Title Screen” by Joth: https://opengameart.org/content/8bit-title-screen
Status | In development |
Platforms | HTML5 |
Author | Thoof |
Genre | Platformer, Action |
Made with | Unity |
Tags | 2D, Endless, Ludum Dare 45, Pixel Art, Procedural Generation, Retro, Short, Singleplayer, Unity |
Download
Download
Desktop.zip 31 MB
Comments
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Amazingly time consuming! Very fun!
Cool little game! The simple graphics work well, and the SFX and music choices are great too.
It's pretty challenging! I made it to level 4 before throwing in the towel.
I'm not sure how I feel about the insta-death for falling. On the one hand, since the entire game revolves around platform building, maybe it's necessary. But I feel like maybe just doing large damage and sending you back to the start would be less frustrating. Another option would be to go full hardcore, and have the bullets instakill too. Maybe they'd appear more slowly as levels are passed.
Overall, it's a good concept and well executed! Nice work.
(Found one small bug while typing this long message; the music appears to stop if you stay in a level too long. It restarted when I jumped to my doom and the level refreshed.)
Totally agree on the gameplay balance stuff -- definitely ran out of time to make a proper difficulty curve. The amount of cannons that spawn in does actually change from level to level, but it should probably be more of a gradual thing.
The levels are somewhat randomly generated (Very simple procedural stuff, just picking from a list of positions) which was intended to lessen the frustration of dying, but I feel like there wasn't enough variation in the gameplay to make it worthwhile to restart.