Dying in Dungeon 1.1


I've released an update for Dying in Dungeon, mostly focused on overall balance of the game and bug fixes. The objective for this patch was to make the game a bit more difficult for the bow/trapper classes while buffing up the sword.

Patch notes:

General:

  • Added in the ability to choose your class when you meet your death target.
  • When you don't meet your death target, you lose 75% of your gems instead of all of them
  • Added a small intro scene. This will hopefully make the objective of the game more clear.
  • Fixed a bug where bombs and arrows would stop upon contact with a downward-facing wall
  • Fixed the web version colors

Balance:

  • Reduced the amount of levels from 20 to 15. This will make the difficulty ramp up shorter.
  • Adjusted AI pathing to allow them to chase you more easily. This will make it harder for the bow/trapper class to kite enemies indefinitely.
  • Increased the speed on the AI to allow them to chase you more easily. This especially goes for the hammer knights.
  • Enemies can no longer spot you immediately on scene start (Though they may wander into you shortly after)
  • Increased the overall damage on the sword abilities to be more than the bow/trapper classes. Increased their attack range.
  • Reduced the effectiveness of the potion upgrade (Max was 3 hearts healed, is now 2)
  • Goblins no longer stop attacking when they are attacked, making them a bit more dangerous.
  • Scatter shot arrow ability has a reduced number of arrows fired (Max was 7, is now 5)
  • The player can no longer attack while dodging.
  • The knockback arrow now has a cooldown of 1.5 seconds.
  • The trapper and bow classes now have a reduced movement speed compared to the sword class.

Files

Desktop1.1.zip 33 MB
Jan 12, 2020

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