A small top down dungeon crawler/roguelite where your character class is determined by how you died previously. Made for Weekly Game Jam 130: Dying is Awarded. Can you make it through 15 levels and defeat the boss?

Controls:

  • WASD to move
  • Left, right, and middle mouse to attack (Alternatively, Q, E, and R)
  • E to interact
  • Space to dodge

Be sure to meet your "death target" so you can upgrade your character on the next attempt!

Music and a good chunk of the sound effects are sourced -- you can check the note in the main game hub to view the sources! I also used the A* pathfinding project.

Feedback appreciated!

Download

Download
Desktop1.1.zip 33 MB
Download
Desktop.zip 33 MB

Development log

Comments

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(+1)

Very well made game :D i would love to see you update this game more. The idea is very creative! great job 

(Proceeds to give you a thumbs-up)

(+1)

Great job! Looks like you really spent some time on this. :)

(+1)

Splendid! However i'd definitely change the hp bar to Diablo like liquid ball or at least simple hp bar (with some pixel blood dripping animation mwahahahahah)

(+1)

I had my gamepad plugged in and said "Why not???"... found out the only input that's missing from it is the attack button. Really cool app BTW.

(+2)

Sweet entry in the jam. It was fun playing and conquering the dungeon. :) 

Thanks for recording gameplay :)

(+2)

Very polished with a super interesting take on the theme. I love that there's multiple weapons too but I wish they weren't randomized, I usually just tried to die asap if I got bomb or sword.

Thanks for trying it out :) 

Technically you can "pick" your class by dying a particular way -- if you wanted to play with the bow, you could choose to die to a skeleton and potentially lose your gems.

Probably should have just allowed the player to pick though instead of forcing it.

(+1)

Very pretty!

(+1)

sweeet graphics <3

Pretty decent bullet hell wish there were a bit more varied upgrades kinda just maxed bow and proceeded to murder everything it plays well though! my play through here: starts at 2:43 

(+1)

Thanks for recording gameplay!

There's definitely some balance issues at the moment, upgrades are probably a little too strong (though I'm glad to see you had at least a little difficulty in the levels right before the boss)

(+1)

Thank you for making the game wish you all the best in the future with your game design!

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nice game

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Nicely done. All in HTML 5 too. I am a fan of top down adventure games