Pretty cool game, seems quite polished as well :) Only criticism is that sometimes when I moved to a chest my character was facing away from me and I couldn't see what I was holding or if I'd clicked the chest properly.
I like this! I really like the balance between simple mechanics and a tight enough restriction - it's enough to make you try and beat your last record, and it's possible to improve and squeeze out that extra bit of ability. I got 10, but I'm sure I could do better. Also, I know you said you wanted to add textures, but I think the game has a kind of charm without them.
good game! this is second time im playing this game and character models are now much better! the only problem i have is that two left ingredients are hard to pick up (i think its because my resolution is 1280x1024 and some part of the screen is cut) i was able to serve 11 clients, but i think its possible to serve 12 :)
Nice game! Would love to see obstacles or other shenanigans that get in the way of potion making. I would also make it more clear when you're holding a gem. I was able to get a score of 10~
Really well done graphics for a week and the music is charming and calming. I love the little customer sound effect. I felt myself getting into it especially when the timer was close to running out.
I liked the game! Could have some more diverse gameplay though, like maybe having to dodge random creatures creeping into your shop or have it like "Overcooked" that you need to first do all sorts of stuff with the items, so you need to juggle multiple stuff, but the lack of these things will probably be because of the time limit, nevertheless great job!
Yeah I didn't really have enough time to make things more interesting unfortunately, but the Overcooked feel is definitely what I would have gone for with more time.
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I really like the idea and execution of this. :)
I also like the attention to aesthetic.
Pretty cool game, seems quite polished as well :) Only criticism is that sometimes when I moved to a chest my character was facing away from me and I couldn't see what I was holding or if I'd clicked the chest properly.
I like it, especially the relaxed feel and pace (despite being a timed game). The art and music work well together!
I like this! I really like the balance between simple mechanics and a tight enough restriction - it's enough to make you try and beat your last record, and it's possible to improve and squeeze out that extra bit of ability. I got 10, but I'm sure I could do better. Also, I know you said you wanted to add textures, but I think the game has a kind of charm without them.
Thanks for playing! I agree about the no textures thing, but it would have been good to learn how to do texture mapping and such.
good game! this is second time im playing this game and character models are now much better! the only problem i have is that two left ingredients are hard to pick up (i think its because my resolution is 1280x1024 and some part of the screen is cut)
i was able to serve 11 clients, but i think its possible to serve 12 :)
Glad you liked the updated models. Probably should have tested that aspect ratio, but at least the chests were on the screen in some form!
Nice game! Would love to see obstacles or other shenanigans that get in the way of potion making. I would also make it more clear when you're holding a gem. I was able to get a score of 10~
Really well done graphics for a week and the music is charming and calming. I love the little customer sound effect. I felt myself getting into it especially when the timer was close to running out.
Nice and working game. Especially like the music during gameplay. Is it available anywhere?
Title music
Game music
Both CC0 license. It's in the credits scene ingame, but I'll add it to the description too.
Thanks, man! :)
This is a cool game. The graphics and sound are excellent. I'd like some audio feedback when I complete a recipe/order. My best score was 7 served.
Yeah I was definitely missing some "juice" elements for this game. Thanks for the feedback :)
I liked the game! Could have some more diverse gameplay though, like maybe having to dodge random creatures creeping into your shop or have it like "Overcooked" that you need to first do all sorts of stuff with the items, so you need to juggle multiple stuff, but the lack of these things will probably be because of the time limit, nevertheless great job!
Yeah I didn't really have enough time to make things more interesting unfortunately, but the Overcooked feel is definitely what I would have gone for with more time.