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like it. short but easy game

I was boring. I killed hero with doing nothing at level 9 with 675 from 750 exp.

(1 edit) (+1)

Yay! I won!

I thought thois would just be a high score game that goes on forever.

Through the won, I still think about the final dark knight wizard

Brilliant idea for a game. Very enjoyable. I'm sure there are other aspects you could explore for pushing items around, items that affect other items' movement comes to mind.

I really liked the game, but I wish we could loop around the screen. Not the items, but us, because otherwise any item on the edge is just lost and you might as well push them out

Screenshot of the crash

Nice game tho :)

Very interesting game, im defeated the big slime and game ended, 12 minutes of gameplay was not too bad as i think on start, its very interestring game, you can add some new locations, and make it more interesting i think, anyway very good idea and game, thanks!

Game crashed shortly after the hero killed the first non-skeleton enemy. I pushed out a few lower level items I felt were unnecessary just beforehand. Here's a screenshot:

<3

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this is good

Just played through the game for my youtube channel! Super awesome game, but I kinda wished that the final boss lasted a bit longer. Would also be super cool to see a full game of this. Here's my playthrough on my youtube channel: 

Good game but it crashed abruptly
(the game became black after the crash when i was trying to take a screenshot probably because i changed the zoom level)

The game froze when I reached Level 10, please fix...

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Good concept, good game, good playing, good spritework...

...But it might have completely frozen.

(I was playing web version)

This is what it looked like when it broke(I could not find the browser console anywhere, apologies!)

just used the highest level item and best life regen, kinda carried to the end. :D Very fun and a good time killer!

froze right as i got lvl 10

sad

I got a crash before level 10, here's how it looked

Hey there, OneFourtySevenAM here, and I just played your game for a video series I have called "Indie Picks". If you're at all interested in seeing what I thought of your game, feel free to watch the video.

Got a crash at level 4: console says 'table index is out of bounds'

I would love to see a much longer boss fight. My hero defeated the boss almost as fast as any of the normal enemies so it didn't even have time to switch to a third attack style. The boss was the most exciting part of the game for me since it puts to the test all of the work you did throughout the run. A longer boss fight would reward players that were able to keep gear for each style and punish players that did not. Depending on the damage scaling, it could also be a motivator to create a stash of otherwise unnecessary healing potions.

Nice game! Looks really polished! I think the only thing that I don't like about the game is that we don't have enough time when we encounter the next enemy. There is no way that I can process the info at hand and change my items fast enough. Or maybe I'm doing something wrong? I don't know.

I have a question but it is going to be a little bit off-topic. I see that you got many comments on this jam game. How did you manage to advertise a jam game this much? I am a developer too, I would like to know how to do better marketing!

Thanks for the feedback :)

I didn't really do too much marketing for this. I do have a decent-sized twitter account so that slightly boosts the view count. The game also won this jam game, which resulted in it getting featured in a youtube video. The jam also happened when there weren't any larger jams going on at the same time, so there were less games being published.

I think the best thing you can do is make your cover image, screenshots, title/descriptions as appealing as you can. If enough people view your game initially then it'll end up on the itch front page which will boost the view count even more. And if the game itself has an interesting mechanic or some other draw, then other people will sometimes advertise it for you via doing youtube videos, blog posts, etc.

Hopefully that's helpful!

Thank you!!

This is very nice, but it doesn´t encourage much replay if it´s just that same level and enemies. It would be nice if there were several different levels (different backgrounds and enemies), with increasing level of difficulty towards a proper ending.

Very cool concept!

Very nice! Got sucked into this very quickly and enjoying it a lot - it did freeze, so here's the error message from the console in Firefox:

>

Uncaught RuntimeError: index out of bounds

    dynCall_v https://v6p9d9t4.ssl.hwcdn.net/html/3874424/WebExport/index.js:8

    browserIterationFunc https://v6p9d9t4.ssl.hwcdn.net/html/3874424/WebExport/index.js:8

    runIter https://v6p9d9t4.ssl.hwcdn.net/html/3874424/WebExport/index.js:8

    Browser_mainLoop_runner https://v6p9d9t4.ssl.hwcdn.net/html/3874424/WebExport/index.js:8

index.js line 180 > WebAssembly.instantiate:1461026:1

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